- "Clear waves for extra time to reach the target score."
- —Description from Geometry Wars 3: Dimensions
Checkpoint is a game mode that made its first appearance in Geometry Wars 3: Dimensions.
It is one of several game modes exclusive to Adventure and Ultimate Mode. There are a total of 4 levels of Checkpoint in Adventure Mode, and there was another 3 levels added to Ultimate Mode in the Evolved update.
Gameplay[]
The player has infinite lives, the amount of bombs and supers at your disposal depend on the level itself. The player also starts the match with a preset timer.
When the match starts and when the player respawns, a preset wave of enemies will spawn. When a wave is destroyed, a new wave spawns instantly in its place and the player receives a few seconds of extra time. This means that the player has more time depending on how often they die and how quickly they can destroy enemy waves.
Levels[]
Each level has its own rules and features, to learn more about a specific level, simply read its respective page.
Adventure[]
Level | Star goals(points) | Level Loadout |
---|---|---|
7. Maze |
1 ☆: 500,000 |
∞ Lives |
23. Out of Time |
1 ☆: 2,000,000 |
∞ Lives |
39. Hexend |
1 ☆: 1,500,000 |
∞ Lives |
46. Super Rock Crust |
1 ☆: 400,000 |
∞ Lives |
Ultimate[]
Level | Star goals(points) | Level Loadout |
---|---|---|
26. Fenced In |
1 ☆: 1,000,000 |
∞ Lives |
29. Dying Time |
1 ☆: 250,000 |
∞ Lives |
35. Time Up |
1 ☆: 500,000 |
∞ Lives |