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Adventure Mode is a feature that made its first appearance in Geometry Wars 3: Dimensions.

Adventure mode is played across a large map featuring a large host of different three-dimensional maps featuring multiple game types, some of which are not included in Classic Mode.

The mode is inspired by the Galaxy mode featured in Geometry Wars: Galaxies, and some elements have been borrowed and improved upon.

Two features similar to this mode would later be added in the Evolved update, these are known as Ultimate Mode and Hardcore Mode and contain many of the features and adding both new levels and newer ways to play.

Features[]

The most noticeable feature of Adventure mode is that for the first time, the series feature fully 3D levels, these levels come in many different shapes and sizes and changes the gameplay dramatically, some levels might be split in half by a wall, and some might even change the longer a game progresses.

Most levels feature so called Super States, these are power-ups have the unique appearance of multiple small dots that together form a shape, these must be destroyed in order to get the super state. Each different shape gives the player a different ship upgrade, these range from a shield that gives the player invulnerability, to a pulse that destroys nearby enemies on contact.

The player can also equip the ship with multiple different Drones, these help the player by performing different actions, such as collecting Geoms and increasing firepower. There are also so called Supers, different abilities given to the ship itself, these abilities range from homing missiles, to stationary turrets, these can be used alongside the bombs given to the player.

There are 50 levels total in Adventure mode, featuring a total of 150 stars to collect, the game modes that are unique to this game mode will be listed and explained separately on their own page. All levels form a straight path on the map so no levels can be skipped, therefore the player must earn at least one star in any level in order to proceed, these levels are all listed in order below.

Many levels are based on classic game modes from previous games, but these often have a special caveat or feature not seen in classic gameplay, for example, some levels of Deadline feature special timers, e.g 2 minutes instead of the usual 3.

The map is divided into 6 different parts, each featuring their own Boss level, in order to complete one such level, the Boss itself must be killed, the final score does not count whatsoever if this condition is not met.

Levels[]

Each level has its own rules and loadouts, to learn more about a specific level, simply read its respective page.

Levels 1-5 "Sapphire"
Level Game mode Star goals(points) Level Loadout Special notes
1. The Beginning Deadline

1 ☆: 100,000
2 : 200,000
3 : 500,000

∞ Lives
1 Super
0 Bombs

Timer: 1:30
2. Dead Planet Deadline

1 : 700,000
2 : 1,200 000
3 : 2,000,000

∞ Lives
1 Super
0 Bombs

Timer: 2:00
3. Twisted Blister Evolved

1 : 500,000
2 : 5,000,000
3 : 15,000,000

3 Lives
1 Super
0 Bombs

4. Soul Window Deadline

1 : 1,000,000
2 : 2,000,000
3 : 4,000,000

∞ Lives
1 Super
1 Bomb

Timer: 2:00
5. Sapphire Boss

1 : 1,000,000
2 : 2,000,000
3 : 3,000,000

1 Life
1 Super
1 Bomb

Levels 6-10 "Ruby"
Level Game mode Star goals(points) Level Loadout Special notes
6. Sausage Smash Deadline

1 : 2,000,000
2 : 4,000,000
3 : 5,500,000

∞ Lives
1 Super
1 Bomb

Timer: 2:00
7. Maze Checkpoint

1 : 500,000
2 : 1,750,000
3 : 3,500,000

∞ Lives
1 Super
1 Bomb

8. Titan World Titan

1 : 250,000
2 : 2,000,000
3 : 6,000,000

1 Life
1 Super
1 Bomb

9. Sweep Deadline

1 : 1,500,000
2 : 2,500,000
3 : 3,500,000

∞ Lives
1 Super
1 Bomb

Timer: 1:30
10. Ruby Boss

1 : 1,000,000
2 : 1,500,000
3 : 3,000,000

1 Life
1 Super
1 Bomb

Levels 11-20 "Emerald"
Level Game mode Star goals(points) Level Loadout Special notes
11. Peanut Dreams Deadline

1 : 4,000,000
2 : 7,000,000
3 : 10,000,000

∞ Lives
2 Supers
1 Bomb

Timer: 2:00
12. Gate Dash Pacifism

1 ☆: 750,000
2 ☆: 1,800,000
3 ☆ 3,500,000

1 Life
0 Supers
0 Bombs

Timer: 1:00
13. King Hot Dog King

1 ☆: 50,000
2 ☆: 150,000
3 ☆: 500,000

1 Life
1 Super
0 Bombs

14. Cubism Rainbow

1 ☆: 500,000
2 ☆: 1,000,000
3 ☆: 3,500,000

1 Life
1 Super
1 Bomb

Color Grid: 1100
15. Equator Deadline

1 ☆: 1,000,000
2 ☆: 1,700,000
3 ☆: 2,500,000

∞ Lives
1 Super
1 Bomb

Timer: 2:00
16. Pianola Roller Evolved

1 ☆: 250,000
2 ☆: 1,750,000
3 ☆: 5,000,000

1 Life
1 Super
1 Bomb

17. Rock Evolved

1 ☆: 2,000,000
2 ☆: 5,000,000
3 ☆: 15,000,000

1 Life
1 Super
1 Bomb

18. Spawn Evolved

1 ☆: 500,000
2 ☆: 2,500,000
3 ☆: 7,000,000

1 Life
1 Super
1 Bomb

19. Infected Evolved

1 ☆: 250,000
2 ☆: 1,000,000
3 ☆: 3,000,000

1 Life
1 Super
1 Bomb

20. Emerald Boss

1 ☆: 1,000,000
2 ☆: 2,000,000
3 ☆: 4,000,000

1 Life
1 Super
1 Bomb

Levels 21-30 "Opal"
Level Game mode Star goals(points) Level Loadout Special notes
21. King Pond King

1 ☆: 250,000
2 ☆: 1,000,000
3 ☆: 2,000,000

1 Life
1 Super
0 Bombs

22. Hexawave Sniper

1 ☆: 50,000
2 ☆: 100,000
3 ☆: 200,000

1 Life
1 Super
1 Bomb

Ammo: 600
23. Out of Time Checkpoint

1 ☆: 2,000,000
2 ☆: 5,000,000
3 ☆: 12,000,000

∞ Lives
1 Super
1 Bomb

24. Nufo Flow Pacifism

1 ☆: 400,000
2 ☆: 2,000,000
3 ☆: 10,000,000

1 Life
1 Super
0 Bombs

25. Intensity Evolved

1 ☆: 2,500,000
2 ☆: 5,000,000
3 ☆: 15,000,000

1 Life
1 Super
1 Bomb

26. The Scream Claustrophobia

1 ☆: 1,000,000
2 ☆: 2,500,000
3 ☆: 8,000,000

1 Life
1 Super
1 Bomb

27. Abstract Rainbow

1 ☆: 1,500,000
2 ☆: 3,000,000
3 ☆: 6,000,000

1 Life
1 Super
1 Bomb

Color Grid: 2050
28. Barrel Roll Deadline

1 ☆: 2,000,000
2 ☆: 4,000,000
3 ☆: 6,000,000

∞ Lives
1 Super
1 Bomb

Timer: 2:00
29. Planet of Peace Pacifism

1 ☆: 500,000
2 ☆: 3,000,000
3 ☆: 10,000,000

1 Life
0 Supers
0 Bombs

30. Opal Boss

1 ☆: 1,000,000
2 ☆: 1,400,000
3 ☆: 2,000,000

1 Life
1 Super
1 Bomb

Levels 31-40 "Amethyst"
Level Game mode Star goals(points) Level Loadout Special notes
31. Repulsive Evolved

1 ☆: 500,000
2 ☆: 2,000,000
3 ☆: 5,000,000

1 Life
1 Super
1 Bomb

32. Titans Revenge Titan

1 ☆: 500,000
2 ☆: 1,500,000
3 ☆: 5,000,000

1 Life
1 Super
1 Bomb

33. Dome of Doom Deadline

1 ☆: 6,000,000
2 ☆: 10,000,000
3 ☆: 20,000,000

∞ Lives
2 Supers
2 Bombs

Timer: 3:00
34. Infected Planet Evolved

1 ☆: 1,000,000
2 ☆: 2,000,000
3 ☆: 4,000,000

1 Life
1 Super
1 Bomb

35. Endurance Deadline

1 ☆: 75,000,000
2 ☆: 125,000,000
3 ☆: 200,000,000

∞ Lives
3 Supers
3 Bombs

Timer: 10:00
36. Trash Compactor Claustrophobia

1 ☆: 2,000,000
2 ☆: 4,000,000
3 ☆: 6,000,000

1 Life
1 Super
1 Bomb

37. Expressionism Rainbow

1 ☆: 2,000,000
2 ☆: 4,000,000
3 ☆: 6,500,000

1 Life
1 Super
1 Bomb

Color Grid: 925
38. Mind the Gap Evolved

1 ☆: 1,000,000
2 ☆: 2,000,000
3 ☆: 5,000,000

1 Life
1 Super
1 Bomb

39. Hexend Checkpoint

1 ☆: 1,500,000
2 ☆: 3,000,000
3 ☆: 7,000,000

∞ Lives
1 Super
1 Bomb

40. Amethyst Boss

1 ☆: 1,000,000
2 ☆: 2,000,000
3 ☆: 4,000,000

1 Life
1 Super
1 Bomb

Levels 41-50 "Topaz"
Level Game mode Star goals(points) Level Loadout Special notes
41. Limit Twist Sniper

1 ☆: 250,000
2 ☆: 600,000
3 ☆: 1,300,000

1 Life
1 Super
1 Bomb

Ammo: 1000
42. Running in the Family Evolved

1 ☆: 2,000,000
2 ☆: 5,000,000
3 ☆: 10,000,000

1 Life
1 Super
1 Bomb

43. Crushed Deadline

1 ☆: 1,500,000
2 ☆: 2,500,000
3 ☆: 3,500,000

∞ Lives
1 Super
1 Bomb

Timer: 2:00
44. Turbine Cube Evolved

1 ☆: 1,000,000
2 ☆: 2,000,000
3 ☆: 3,000,000

1 Life
1 Super
1 Bomb

45. Deflector Evolved

1 ☆: 250,000
2 ☆: 750,000
3 ☆: 1,500,000

1 Life
1 Super
1 Bomb

46. Super Rock Crust Checkpoint

1 ☆: 400,000
2 ☆: 750,000
3 ☆: 1,500,000

∞ Lives
2 Supers
1 Bomb

47. Royal Disease King

1 ☆: 250,000
2 ☆: 500,000
3 ☆: 1,000,000

1 Life
1 Super
0 Bombs

48. Spawners Revenge Deadline

1 ☆: 5,000,000
2 ☆: 6,000,000
3 ☆: 7,000,000

∞ Life
1 Super
1 Bomb

Timer: 2:00
49. Super Sequence Evolved

1 ☆: 25,000,000
2 ☆: 50,000,000
3 ☆: 150,000,000

3 Lives
3 Supers
2 Bombs

50. Topaz Boss

1 ☆: 1,000,000
2 ☆: 5,000,000
3 ☆: 15,000,000

1 Life
2 Supers
2 Bombs